Once i saw Phil Read's crazy star. I tried to build it and succeeded. but this was long before i figured out how to use surface patterns and nodes. This is going to be a little variation on the star things, with a bit of David Light's ideas about helixes thrown in.
Make 3 reference circles with parameter-driven radii. Connect them and suck in the waist line.
divide the surface so that there are only 2 panels vertically.
Go to the SURFACE REPRESENTATION and pick NODE. Place Reference Points on the appropriate nodes. Pick them 3 at a time and hit the CONNECT POINTS WITH LINES button. Once you have gone all the way around, you should have something like this
I placed a reference point on each leg which hosts a circle to make some bones. I dunno why but i had to do this individually for each leg....and i got this:
I brought the assembly into a project environment, copied it and rotated it a bit and got this:
see...absolutley worthless...
but absolutely cool!
ReplyDeleteWhy worthless?
ReplyDeleteThis could be fabricated into an interesting coffee table